Tables
Combat Skills Overview
Fighters can choose between melee, ranged weapons or throwing deadly elixirs that explode at their enemy's feet. Each party member can have three combat skills selected (changeable anytime for variation during battle), which can trigger at specific times, act passively, and can gain extra power from other skills learned.
Some combat skills trigger every attack or every (X) attacks, some on your current enemy's death, some dependent on your health, and some at the beginning of a battle.
While active, combat skills require no additional work for the player but choosing an enemy or position. The combat skills, like spells, are split into levels, or grades, and are unlocked with a combination of strength and dexterity stats. You can put points into skills to increase the power of the skill, and different skills affect the potency of other skills across grades so that skills learned early will not become obsolete.