strength grow gradient

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This topic contains 1 reply, has 1 voice, and was last updated by  Lagi 1 year, 1 month ago.

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    Strength gradient
    Contrary to other stats, strength grant benefit only each second spend point, duplicate disappointing feature of DD3ed mechanic. Also the warbook skills didnt take Str into formula.

    solution: let strength grant additional HP, when not boosting damage. f.ex. strength give even levels: +3 HP & +1 dmg
    odd levels: +5 HP.

    Strength would be more viable among other stats, if the HP grow come mostly from it. Player then will take into consideration increasing Str for his mage character, due to increasing his survivability.
    Suggest HP grow; INT+1, DEX +2, STR +3/+5, OCC +2, PER +1.



    Did I write that Strength is “not viable” enough? I was ignorant and have to high hopes about game mechanic. I just convert Nicholai to melee fighter.

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